Door Usability, Part 27
Jens Meiert, July 24, 2007 / February 25, 2008.
This entry is filed under Usability.
Yet another quick usability alert, this time featuring doors from a bank in Mainz. Let’s play a game: You’re locked in the building, so get out as fast as you possibly can. (Tip: Pushing and pulling doesn’t work.)
Unless people focus on basic, everyday usability, I’ll write about these things, again and again. Design failures actually – and unnecessarily – cost time, money, and nerves.
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Comments
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On July 26, 2007, 9:20 CEST, Stefan Nitzsche said:
I remember this door. Horrible. It fooled me first … What a horror to be locked when you’re drunk
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On July 26, 2007, 10:41 CEST, Jens Meiert said:
Look closer – actually, the photo even shows both of us
(Though we weren’t drunk.)
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On July 30, 2007, 0:12 CEST, Stefan Nitzsche said:
Yes, you’re right
Fancy!
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On August 19, 2007, 14:57 CEST, Web Design - Sydney said:
That’s crazy when will they learn how to design properly?!!?
