Jens Meiert

“User Experience” Archive

10 Measures for Continuous Website Maintenance

Website maintenance and quality assurance mean the backbone of high quality offers of information, and they represent the difference between an amateurish or professional approach to web design and development. Consequently, guidelines for quality web design define maintenance …

¶ June 24, 2008, filed under Web Development, Usability, Design, User Experience.

When Validation Becomes Unimportant

Validation becomes unimportant once you’re ahead of the game, and not a second earlier. Even then, truly mastering HTML and CSS, it will usually be best to stick with valid markup and styling, but fighting latency might then mean a by all means legitimate reason to stretch a little bit …

¶ June 16, 2008, filed under Web Development, User Experience.

Thoughts on Email

Email was, is, and will stay the web’s true killer application, but spam, top-posting, incompetent use of newsletters, and the HTML email problem mean serious challenges. I can’t but get rid of …

¶ June 10, 2008, filed under Web Development, Usability, User Experience.

Web Design: 10 Additional Research Findings You Should Know

Following up on last year’s post on web design research, here’s a new collection of research results, this time featuring further reading as well. It happens that I still watch the work of Association for Computing Machinery, Human Factors International, and the like …

¶ June 5, 2008, filed under Usability, Design, User Experience.

Less Is Still More

How much time and money gets spent on making things worse is something I find absolutely fascinating. Allow me to elaborate, starting with HTML newsletters: People (let) spend hours on writing supposed content, create and decorate mockups, work around ridiculous email client implementations, …

¶ May 21, 2008, filed under Web Development, Accessibility, Usability, Design, User Experience.

Website Optimization Measures, Part I

Permanent focus on QA includes more thorough website revisions from time to time, and that does certainly not mean a “redesign” or “relaunch”. This week I spent a lot of time analyzing, refactoring, and optimizing some of my private sites, and I thought I’d quickly share a few of these things …

¶ February 10, 2008, filed under Web Development, User Experience.

Thoughts on Services Like Snap

Preview services like Snap appear to help only a few people, and there seems to be a handful of good though linked reasons not to use them at all: Snap and similar “screenshot thumbnail” services regularly get in the way …

¶ December 2, 2007, filed under Usability, User Experience.

28.55 %: Focus on Modem Users

According to the June 2007 OECD broadband-related statistics, 28.55 % of internet users of OECD member countries use a cable modem for internet access. This means a renewed, very strong argument for more focus on modem users …

¶ November 27, 2007, filed under Web Development, User Experience.

Choke 1.0 Release Notes

The success of the Choke Web Dev Platform has already been so amazing that the server even needed to be upgraded to a Cray XT5, but some clarifying notes seem to be useful now that everyone discovered the real nature of Choke. To get it straight, I intentionally kept Choke realistic …

¶ November 17, 2007, filed under Web Development, Usability, User Experience.

The Vision of a Latency-Free World

Let us fight latency. Our industry alone certainly knows more than those two popular factors responsible for a lot of wasted time, unpunctuality in general and unnecessarily high load time in specific, but it’s important to always and at all costs avoid wait …

¶ October 1, 2007, filed under User Experience.

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